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Winners

Vesuvius Challenge has awarded $1,868,000 in prizes since the competition started in 2023! This page lists all the prizes awarded so far.

$31,000 Progress Prizes (August 2026)

Goal: Improve the tools and training methods needed to read the scrolls.

$20,000
Patch-based unwrapping: William Stevens
Detects when the 2D alignments of overlapping patches imply incompatible 3D locations, drops the offending patches, and joins the rest into flattened components — around 365 cm² of coverage on PHerc. 1667.
$2,500
9 µm surface model & ScrollFiesta fixes: Ben Kyles / @hari_seldon and collaborators
A retrained 9 µm surface model distilled from 2.4 µm predictions, producing thinner and more continuous sheets with fewer blobs, plus bugfixes and improvements across the end-to-end ScrollFiesta unwrapping pipeline.
$1,000
Ink checkpoint benchmarking: Domenico Russo
Benchmarks all 14 released 9 µm ink checkpoints, and retrains from dense teacher labels instead of the sparse hand-labelled strips.
$1,000
Seeded sheet growing: Mihajlo Nestorović
A trained 3D model that grows a single papyrus sheet from a seed, along with a pipeline for generating harder sheet-level training data.
$1,000
How many depth slices?: Paulo Sergio Camillo / @pscamillo
Real training experiments on how many depth slices the 9 µm ink model actually needs.
$1,000
Lasagna & VC3D improvements: Santiago Pelufo
Seven merged villa changes, including Mac GPU flattening in Lasagna, a HiDPI scale bar, and assorted navigation and registration fixes.
$1,000
First Letters on PHerc. 0826: Lutfiya Miller and Chris Müller
Ran the First Letters workflow end to end on PHerc. 0826 and published the images, commands, failures and costs — with plenty of useful insight for others attempting it — plus two merged PRs.
$1,000
nnInteractive label refinement: Benjamin Hamm
Applies nnInteractive to surface label refinement, producing labels much closer to the true surface (though with some remaining topological issues).
$500
Dense pseudo-labels & checkpoint repair: Erwin Nieuwlaar
Extends the ink training recipe with dense pseudo-labels from native 113 keV scans, and repairs a published Scroll 1 checkpoint whose untrained output layer was emitting blank predictions.
$500
Assorted villa fixes: Oleksandr Kozlenko
Several useful fixes across training, inference, coordinate scaling, validation metrics and CLI tools.
$500
Sustained PR work: TAUIL Abd Elilah
PR work throughout the month, including making vesuvius.predict preprocess CT the same way the model was trained.
$250
Shared disk cache: Praneeth Reddy
Makes villa's neural-tracing disk cache available to the general model workflow, so reruns stop redownloading the same chunks.
$250
Spiral fitting on Windows: Shuhan Yang
Gets the spiral-fitting tools building and running on Windows with lower compute resources, plus patches that cut render traffic and time on remote volumes.
$250
VC3D agent bridge fixes: Ryan Gurganious
Lets VC3D's agent bridge start Lasagna with the selected volume, and download large segments without reporting them missing.
$250
Checkpoint averaging: Armando Gaona de Stefani
Careful checkpoint-averaging experiments on the ink models.

$33,500 Progress Prizes (July 2026)

Goal: Improve the tools and training methods needed to read the scrolls.

$20,000
ScrollFiesta: Ben Kyles / @hari_seldon
Continued development of the automatic surface mesher: now villa-compatible (zarr in, tifxyz out), snaps to papyrus in the CT scan, and produces constraints for spiral fitting.
$2,500
Optimising patch connectivity: William Stevens
Identifies and removes problem areas that cause sheet switching, leaving a scaffolding of known-good patches; run across all of Scroll 4.
$1,000
Portable GPU kernels for ScrollFiesta: Alan Thompson
A Rust/CubeCL driver for ScrollFiesta's MLS-midpoint projection hotspot that runs on AMD, NVIDIA, and WGPU.
$1,000
Zarr 3 read fixes: Prasad Khake
Fixes multiscale zarr 3 reads in the Python vesuvius Volume and restores an opt-in chunk cache.
$1,000
Ink detection validation harness: Hyojun Kwon
A reworked ink-detection tutorial with proper held-out validation splits, plus an upstream OOM fix.
$1,000
windcheck: Josep Carreras
Detects self-intersections in tifxyz surfaces, catching silent wrap-crossing errors for large-scale filtering.
$1,000
TIFXYZ Doctor: Aviad Cohen
A deterministic QA and triage tool for tifxyz surface grids: metadata, consistency, distortion, and topology checks, plus a merged VC3D bounds fix.
$1,000
Faster decohesion augmentation: J. Miguel Giraldo
Vectorized the DecohesionTransform training augmentation, replacing a per-iteration GPU kernel loop.
$1,000
Reproducibility fixes & ROI inference: TAUIL Abd Elilah
Assorted merged fixes and ROI inference support, plus a negative-result analysis of cross-scroll ink-signal measurement.
$1,000
Spiral fitting on consumer GPUs: Shuhan Yang
Makes the official spiral fitter run on 12 GB cards and without the native vc C++ extension.
$1,000
tifxyz repair & tracing fixes: Erwin Nieuwlaar
Fixes tifxyz meta.json bounding boxes and rescales neural-tracing displacements for non-training voxel sizes.
$1,000
scroll-data-audit: Matteo Bulloni
Defect-hunting across the open-data catalog and volume-cartographer, with catalog metadata checks and merged VC3D fixes.
$1,000
fit_spiral fixes: Nicolas Dolegieviez
Four merged fixes making fit_spiral work on Windows and turning silently zeroed losses into loud failures.

$3,000 Progress Prizes (June 2026)

Goal: Improve the tools and training methods needed to read the scrolls.
Announcement: Blog post

$12,000 Progress Prizes (May, 2026)

Goal: Improve the tools and training methods needed to read the scrolls.
Announcement: Blog post

$200,000 Kaggle Surface Detection (March, 2026)

Goal: Optimize topologically accurate papyrus surface detection methods.
Announcement: Blog post / Kaggle competition / Kaggle leaderboard

$1,000 Open Source (March, 2026)

Goal: Improve virtual unwrapping for the Surface Detection challenge.
Announcement: Blog post

$1,000 Open Source (July, 2025)

Goal: Improve virtual unwrapping
Announcement: Blog post

$2,500 Open Source (June, 2025)

Goal: Improve virtual unwrapping
Announcement: Blog post

$7,000 Open Source (May, 2025)

Goal: Updates to tooling
Announcement: Blog post

$60,000 First Title Prize (May, 2025)

Goal: Discover the end title of a sealed Herculaneum scroll.
Announcement: Blog post

$7,000 Open Source (April, 2025)

Goal: Get us closer to reading entire scrolls
Announcement: Blog post

$10,500 Open Source (February, 2025)

Goal: Get us closer to reading entire scrolls.
Announcement: Blog post

$60,000 First Automated Segmentation (December, 2024)

Goal: Reproduce the 2023 Grand Prize segmentation result, but faster.
Announcement: Blog post

$13,500 Open Source (December, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$29,000 Open Source (November, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$18,500 Open Source (October, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$48,500 Open Source (September, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$41,000 Open Source (August, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$11,000 Open Source (July, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$12,500 Open Source (June, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$29,000 Open Source (May, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$35,000 Open Source (April, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$42,500 Open Source (March, 2024)

Goal: Increase the probability we read 90% of four scrolls in 2024.
Announcement: Blog post

$850,000 Grand Prize 2023 (December 31, 2023)

Goal: Reveal four passages within the scrolls.
Announcement: Announcement page

$12,000 Open Source (December 31, 2023)

Goal: Increase the probability the Grand Prize gets awarded.
Announcement: Blog post

$25,000 Open Source (November 30, 2023)

Goal: Increase the probability the Grand Prize gets awarded.
Announcement: Blog post

$60,000 First Letters & Ink (October 12, 2023)

Goal: Find the first letters within the scrolls.
Announcement: Announcement page

$45,000 Segmentation Tooling 2 (October 3, 2023)

Goal: Help the segmentation team do larger and harder areas.
Announcement: Blog post

$12,000 Ink Detection Followup (September 8, 2023)

Goal: Take the models from the Ink Detection Prize (see below) and apply them to the scrolls, to find letters.
Announcement: Blog post

$45,000 Segmentation Tooling (June 27, 2023)

Goal: Help the segmentation team do larger and harder areas.
Announcement: Blog post

$100,000 Kaggle Ink Detection (July 14, 2023)

Goal: Optimize fragment-based ink detection methods.
Announcement: Blog post / Kaggle competition / More info

$10,000 Open Source (April 14, 2023)

Goal: Increase the probability the Grand Prize gets awarded.
Announcement: Blog post / Live stream

EduceLab tools

Before and during the competition, EduceLab has put out various works. With these tools, they have laid the foundation for the community. While EduceLab members are ineligible for prizes, we want to recognize their efforts.